Sopa konflikter och problem under mattan. skylla på individen -undkomma ansvar!

Sopa konflikter och problem under mattan. skylla på individen- undkomma ansvar!

"Diagnoser är ett påfund som man uppfunnit för att kunna skylla problem och konflikter som sker ute i samhället på enstaka individer! Det är samhällets sätt att skjuta ifrån sig ansvaret på individer.


Istället för att samhället ska ta tag i mobbning och annan diskriminering så säger man att "det där var inte mobbning - det där var hans störning/diagnos!!!"

Sen finns det säkert scizofreni osv.. Men diagnoser som autism/asperger/autistiska drag eller ADHD ges ut alldeles för lättvindigt och godtyckligt idag.. Ofta för att stryka över problem och sopa samhällets ansvar under mattan."

fredag 5 mars 2021

Wrath of the Norsemen: The Baltic Release Beta 3.3 RELEASED on november 16th 2020!

 I've updated the original Wrath of the Norsmen modification from 3.2 to 3.3 - it's a very minor update but nonetheless important:


Changes:


1. Has edited the Berserkirs and the Ulfhednars and given them 2handed axes and placed their shields on their backs.


2. Has enabled the "berserker" mental state in the EDU for these two units.

EDIT as of 2020-12-03 - I've re-uploaded the mod with the new updated version of the M2TWEOP-tool - try re-downloading the mod again as the new version should not have the issue with Steam on Windows 10.

Changes include:

"Many stability issues have been fixed, new features have been added. The list of changes will be when the creator of the tool finish version 1.19.

Some of the changes from this patch:

1. Added an option that allows you to simply run the mod without opening the program window.

2. Spawn_army fix now works for the console command spawn_character, and now the army that appears will block the port if it is enemy.

3. The game will no longer crash when changing settings for resolution, anti-aliasing, etc.

4. The program now correctly detects the monitor resolution
and much more."

Edit as of 2020-11-16 - ADDITIONAL STEPS REQUIRED FOR THE STEAM-VERSION OF MEDIEVAL 2 ON WIN 10:

I tried it on Windows 7 - no issues, I tried it with the CD-version on Windows 10 - no issues - But according to the creators of the tool it is required to change some stuff for the Steam-version on Win 10.

You do need to right-click on the Medieavl2.exe/Kingdoms.exe and change some things in the compatibility mode. It will also need to be done with the tools .exe file.

- This is due to the scaling settings in windows 10.

"You need to open file properties-> compatibility-> change DPI settings-> check the box and select "application""

"This option also helps with med2 for some people (+20fps) (Set dpi scale to "controlled by application""

It's a tool that modifies the games .EXE while the game is running.

You can place ancillaries at 32 only if you wish to modify the mod and add more ancillaries to each character - the old limit was 8, you can place religions at 12 if you want more religions - the old number was 10 - otherwise I'd suggest not to use these as they might still affect the mod negatively as they are increasing the limits of the game. There is a button named "Click Me" - if you click on it you'll get information about the program, things you shouldn't do unless you want a crash and shortcuts to certain features like for example being able to zoom-out enormously on the map, highlighting all the troops and other stuff. You do need to place the anti-aliasing through the tools UI before starting up the mod - place it at 8 for the maximum quality. If you change this inside of the game using the tool the game is going to crash.

On the right-side of the tools UI are many options - I would only have a few activated - those are "berserks-fix" which will enable the berserker ability from Rome: Total War to work on the units - you'll just have to hand out the "berserk"-mental state to the units you wish to go berserk - in the vanilla Medieval 2 mod this mental state would crash as soon as the units entered a battle - this feature will be useful in Viking-based mods and for the Uruk-Hai Berserkers in Third Age I am sure, then I would activate the "Unlock Console Command" - which will enable all the console command codes in the mod and finally I would activate the "creatures-fix" which will fix the skeleton of all the elephant-based units in the mod. There are no elephant-based units in this mod though so it's not required.

Credit should be given to youneuoy and Jojo00182.

Hyrule Total War: Classic Ultimate - COMPLETED EDITION! (Win 10) Released!

Link to the Total War Center-page of the Tool where it can be downloaded for usage in other mods and projects:

Twcenter.net

Wrath of the Norsemen 3.3 RELEASED!


Download Wrath of the Norsemen: The Baltic Release Beta 3.3 - Mod DB

Wrath of the Norsemen: The Baltic Release Beta 3.3

I've updated the original Wrath of the Norsmen modification from 3.2 to 3.3 - it's a very minor update but nonetheless important:

Changes:

1. Has edited the Berserkirs and the Ulfhednars and given them 2handed axes and placed their shields on their backs.

Berserkers have two-handed Axes now and the shield on the back!

2. Has enabled the "berserker" mental state in the EDU for these two units.

Berserkers have two-handed Axes now and the shield on the back!

Ulfhednars have two-handed Axes now and the shield on the back!

Ulfhednars have two-handed Axes now and the shield on the back!

The changes will require the M2TWEOP (Medieval 2 Total War Engine Overhaul Project)-tool to prevent the real-time-battles from crashing when the berserker-state is active and the units in question reach the enemy.

- I've already integrated this tool into the mod, so it should be ready already - you just need to start the mod through the tool. It's like a UI and it's easy to use.

I've edited the Ulfhednar-mesh and the Berserkir-mesh and replaced the one-handed axe and shield with the Huskarl 2handed axe and placed the shield on the back.

Why you ask?

Because the "berserker" mental state didn't look good in battle with a 1handed weapon. Sure, it still doesn't look as good as in Rome: Total War because the animation there is different - but it does look better with a 2h axe than with a 1h axe and shield.

The "Berserker" mental state is activated randomly during a battle, unless you hand out the "Warcry"-attribute to the unit - because when using the Warcry ability they'll immediately go berserk and charge at the enemy - no matter how far away the enemy is.

As such I've added the "Warcry"-attribute to the Berserkirs and the Ulfhednars - the Berserkirs also lacked the "scare enemy infantry"-attribute which has been added - the Ulfhednars already had this.

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